Data
Skills and traits
A rebuilt tree, not the 2023 screenshot guides.
On 10 Oct 2026 the developer posted a skill-tree and power-system pass. Technology is still the branch that gates the workbench in the older guides, and I have no sentence that says that gate moved. Gameoneer, writing in November, said the game has more than 60 skills across 20 paths. That count is the article's, not a tree I transcribed.
Traits show up in mod discussions more than in patch notes. I do not have an official trait list to sort, so there is no tier list and no build planner. The Korean search 서툰 주먹 has no English node I can attach it to. Until a post or a screenshot names the node, the phrase stays untranslated on the Korean page.
Pet skills are a different tree and live on the pet page, with the one redacted name left redacted.


| Name | tree | effect | ranks | prerequisites | Source versions | Status |
|---|---|---|---|---|---|---|
| Heavy Strike | Melee | Hold attack to charge; release for a heavy blow; a full second-stage charge breaks zombie bones. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Deadly Strike | Melee | Melee attacks have a chance to land critical hits. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Ground Slam | Melee | Melee attacks knock enemies back farther. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Polearm Mastery | Melee | Spears reach farther. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Blade Mastery | Melee | Slashing weapons swing faster. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Stagger | Melee | Melee critical hits stagger monsters; staggered low-health monsters can be executed. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Executioner | Melee | Monsters with more health left can be executed; executions cost less stamina. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Combo Strike | Melee | The third swing in a combo becomes a finishing blow. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Roll Counter | Melee | Attack right after a roll: first hit is a guaranteed critical and costs no stamina. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Ambush | Melee | Sneak attacks on unaware monsters deal much more damage and do not alert nearby enemies. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Bloodlust / Bloodthirst | Melee | Melee kills trigger Bloodlust (damage + movement speed); Bloodthirst also restores health during it. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Bow Expert / Crossbow Expert | Ranged | Increases bow and crossbow damage. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Arrow / Bolt Penetration | Ranged | Arrows and bolts pierce multiple targets. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Steady Arm / Full Draw | Ranged | Drawing a bow costs less stamina; a fully drawn aim costs no stamina. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Crossbow Fast Reload | Ranged | Crossbows reload faster. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Barrel Cooling | Ranged | Guns cool faster and are less likely to overheat and jam. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Ranged Weapon Maintenance | Ranged | Ranged weapons are more durable. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Carry Capacity | Physical | Carry more weight. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Max Health | Physical | Raises maximum health. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Wound Care / Limb Recovery | Physical | Less bleeding, less limb damage, faster injury recovery. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Tough Body | Physical | Negative status effects affect you less. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Light Step | Physical | Footsteps carry less far; harder to detect. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Wilderness Metabolism | Physical | Hunger and thirst rise more slowly. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Cold Resistance | Physical | Lose body heat more slowly. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Solar Power | Technology | Build solar panels and energy storage modules; panels charge modules by day, modules discharge when power is short. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Appliances | Technology | Build electric heaters and electric stoves. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
| Electric Fence | Technology | Build high-voltage fences that shock anything touching them while powered. | Not published | Skill tree node; some nodes are mutually exclusive (Beta 0.9.80 perk rework) | 0.9.99.8.15 | 1 source per field |
Questions
Where is the full tree?
Not published as a complete diagram. The October post is the outline I will cite.
What is 서툰 주먹?
A Korean search with no English skill name in the sources. I am not guessing.
Related
Sources
- Steam announcement — Beta 0.9.99.8.15 Skill Tree, Power System (2026-10-10) — checked 2026-11-07
- Gameoneer — checked 2026-11-07
- Fandom workbench — checked 2026-11-07