Companions
Pets: dogs, skills and gear
The pet rules come from the October 2026 posts, not from the old wiki.
Beta 0.9.99.1 on 2 Oct 2026 added dogs. You take one from a dog cage at a Scavenger Camp by holding the interact key. The breed in that cage is random. The four names in the post are Border Collie, Golden Retriever, German Shepherd and Poodle. Shepherd is the large breed with the hardest bite. Poodle is the small breed with the lightest bite. The other two are medium, and their bite numbers are not published per breed.
A dog does not die. At zero health it falls unconscious and wakes on its own. The Second Wind skill shortens that nap. You started with one dog. The 7 Oct post raised the cap to three at once.
Skill points changed in the same month. The first pet post gave 8 points and said 23 would max the tree. The 23 Oct post set the affection cap at 23, enough to take everything. I treat 23 as the later rule. One skill's name is redacted in the official post; the effect is a bark that pulls aggro, and at level 2 it draws every enemy within 12 tiles. I am not inventing the missing name. The other published skills are Keen Nose, Hunter, Toughness (once called Sentinel), Shred, Saddlebag, Iron Stomach and Second Wind.
Gear is a collar, a vest, and a saddlebag that needs the Saddlebag skill. Slot sizes grow 6x8, 8x10, then 10x12. The bell collar raises affection gain by 20% and its noise alerts zombies. Exact craft costs for the gear are not in the posts, so the table leaves them blank.


| Breed | Size | Bite | Status |
|---|---|---|---|
| Border Collie | Medium | Official · 1 source | |
| Golden Retriever | Medium | Official · 1 source | |
| German Shepherd | Large | Hardest of the four | Official · 1 source |
| Poodle | Small | Lightest of the four | Official · 1 source |
| Name | slot | effect | source | Source versions | Status |
|---|---|---|---|---|---|
| Leather Collar | Collar | +50 max health | Craft or loot (not documented) | 0.9.99.1 | 1 source per field |
| Bell Collar | Collar | +20% Affection gain, but its jingling alerts nearby zombies | Craft or loot (not documented) | 0.9.99.1 | 1 source per field |
| Tactical Collar | Collar | Lights up at night so you can spot the dog | Craft or loot (not documented) | 0.9.99.1 | 1 source per field |
| Cloth Dog Vest | Vest | -15% damage taken | Craft or loot (not documented) | 0.9.99.1 | 1 source per field |
| Ballistic Dog Vest | Vest | -35% damage taken, -10% movement speed | Craft or loot (not documented) | 0.9.99.1 | 1 source per field |
| Dog Saddlebag | Saddlebag | Lets the dog carry items; requires the Saddlebag skill; capacity 6x8 to 10x12 by skill level | Craft or loot (not documented) | 0.9.99.1; 0.9.99.9.7 | 1 source per field |
Questions
Where do I get a dog?
A dog cage at a Scavenger Camp. Hold interact. The breed is random.
Can the dog die?
The pet post says it falls unconscious at zero health and wakes later.
How many dogs at once?
Three since the 7 Oct 2026 post. It was one when the system launched.
Related
Sources
- Steam announcement — Beta 0.9.99.1 Pet System (2026-10-02) — checked 2026-11-07
- Three pets post (2026-10-07) — checked 2026-11-07
- Voxel and affection post (2026-10-23) — checked 2026-11-07
- Steam announcement — Beta 0.9.99.9.7 Vehicles, Map Waypoints (2026-11-03) — checked 2026-11-07