Field manual1.0 out now · Nov 6 2026

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ZED ZONE guides

Ordered the way a new save actually unfolds, not as a pile of keywords.

A new island starts with water, fire, and a place to sleep. The beginner page covers that opening. Boiling water and the campfire pages sit next to it because the public guides treat them as the first crafting jobs, not as endgame systems.

Once a camp exists, the base page covers voxel walls, destruction and repair, traps and turrets. Power is separate: generators, batteries and electric fences show up in the October skill and power posts, and the wattage figures are mostly unpublished.

Far Island is the 1.0 region, with a railway and radiation. The walkthrough page lists the guardians and Area 61 without inventing a step order the developer never published. Horde and Cataclysm are modes, not regions, and their rules changed between the October preview and the launch post, so each page dates its claims.

Fishing on the coast with the minimap open
Fishing on the coast with the minimap open · ZED ZONE / Leven Liu, INDIECN
A planting grid with crop seeds
A planting grid with crop seeds · ZED ZONE / Leven Liu, INDIECN

Questions

Which guide should I read first?

The beginner page, then water and fire. Far Island comes after you can travel.

Do these replace the 2023 Steam guides?

They cite them for early systems and replace them where a 2026 post changed the rule.

Related

Sources

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