Data
Enemies and bosses
The giant lizard is the boss with a real write-up. The rest are names until numbers exist.
Everyday infected, boomers, screamers, and the armored variants are documented on the 2023 Fandom infected pages, often with hit points. Those hit points are three years older than 1.0. The table below keeps the names and leaves a blank where I will not promote an old number.
The giant mutant lizard received two October 2026 posts: where it sleeps, the 60% and 30% rage thresholds, two to four escorts, and the serum drop. That one has its own page. Area guardians, the Augmented Security Captain, Corpse Amalgam, Factory Warden and the Area 61 boss are named in the launch coverage. Their health pools are not.
The October preview described a six-metre Zombie King as a cataclysm event. The 1.0 post talks about cataclysm enemies on a timer instead. I do not merge those into one stat block.
The 7 Nov 2026 1.0.5 patch names the final boss Supreme Intelligence. From phase two it fires three sonic waves in a row; phase three adds a crossing sweep. Its wreck can be looted after defeat, with one Resonance Core for every player present in co-op. Health totals remain unpublished (one official source).


| Name | type | hp | location | attack | drops | escorts | Source versions | Status |
|---|---|---|---|---|---|---|---|---|
| Giant Mutant Lizard | Boss / mutant reptile | Every inland lake, plus one on the island coast; sleeps at its nest at night | Bite, front-claw slam, tail sweep; destroys fences, trees, vehicles and house walls | Giant Lizard Hide, Lizard Scale, Mutant Gland, Lizard Fang; guaranteed Lizard Serum; chance of Lizard Regenerative Tonic | 2-4 Mutant Lizards, all pounce when the giant is attacked | 0.9.99.1; 0.9.99.8 | 1 source per field | |
| Mutant Lizard | Mutant reptile | Escorts Giant Mutant Lizards; strays near the coast | Pounces with the pack | Hide, scales, gland, fang (butcher) | 0.9.99.1 | 1 source per field | ||
| War Machine | Robot | Military sites and high-risk POIs | Laser that sets the player on fire, machine gun, small AOE around its legs | Mech weapons (M230, big laser cannon); exact loot table not published | BETA 0.62 | 1 source per field | ||
| Spider Robot | Robot | Large pool (value not published) | Factories and weapon testing grounds | Wall-piercing laser every ~4 s; outer graze hitbox, inner heavy hitbox + 10 burn/tick; body contact damage through walls | 10 Frag Grenades, 10 Mechanical Components, 10 Alloy Components, 10 Metal Components, 10 CNC Components, 1 Experimental Robot Processing Unit | BETA 0.62; 0.9.99.8 | 1 source per field | |
| Breaker | Special infected | Military bases and cellars | Fast charge; severe melee damage | Mutant heart, mutant tissue, bones, tendons, fat, rotten meat | BETA 0.62; 0.9.99.8 | 1 source per field | ||
| Juggernaut | Special infected | Pack behaviour | 1.0 | 1 source per field | ||||
| Fan Blade | Augmented mutant | Bladed augmentations | 1.0 | 1 source per field | ||||
| Boomer | Special infected | On death spreads a large acid pool | Random items, mutant tissue; bones, rotten meat, tendons when butchered | BETA 0.62 | 1 source per field | |||
| Screamer | Special infected | Scream summons enemies / alarm | BETA 0.62; 0.9.98 | 1 source per field | ||||
| Army Zombie | Infected | Slightly reduced in 0.9.99.8.15 | Military sites | Firearms | Ammo, grenades, Molotovs, gunpowder bags, bandages, first aid kits, canned food; occasionally gas mask or Kevlar | 0.9.80; 0.9.99.8.15 | 1 source per field | |
| Flamethrower Zombie | Infected | Flamethrower | 1.0 | 1 source per field | ||||
| Firefighter Zombie | Infected | Fire spray | 1.0 | 1 source per field | ||||
| Zombie King | Cataclysm boss | Cataclysm events | Melee; six metres tall | Horde | 0.9.99.9; 1.0 | 1 source per field | ||
| Augmented Security Captain | Area guardian | Far Island port | Access device (one of three) | 1.0 | 1 source per field | |||
| Corpse Amalgam | Area guardian | Far Island RNA Lab | Access device (one of three) | 1.0 | 1 source per field | |||
| Factory Warden | Area guardian | Far Island automated factory | Access device (one of three) | 1.0 | 1 source per field | |||
| Area 61 Final Boss | Final boss | Area 61 surface and underground facilities | Three phases | Ending / submersible escape | 1.0 | 1 source per field |
Questions
How much health does the lizard have?
The posts never print a max HP. They do print the 60% and 30% rage points.
Are 2023 hit points still true?
Unknown. They stay on the old wiki with that date.
Related
Sources
- Steam announcement — Beta 0.9.99.1 Pet System (2026-10-02) — checked 2026-11-07
- Fandom infected — checked 2026-11-07
- Steam announcement — Zed Zone 1.0 Is Out Now (2026-11-06) — checked 2026-11-07
- 1.0.5 patch (2026-11-07; official · 1 source) — checked 2026-11-07
- Steam announcement — Beta 0.9.99.8 Companions, 3 pets, Lizard bait (2026-10-07) — checked 2026-11-07
- Steam store page — ZED ZONE — checked 2026-11-07
- ZED ZONE Wiki (Fandom) — War Machine — checked 2026-11-07
- ZED ZONE Wiki (Fandom) — Ranged (BETA 0.62) — checked 2026-11-07
- ZED ZONE Wiki (Fandom) — Spider Robot — checked 2026-11-07
- ZED ZONE Wiki (Fandom) — Breakers — checked 2026-11-07
- ZED ZONE Wiki (Fandom) — Boomer — checked 2026-11-07
- Steam guide — Some Console Commands (2023, updated 2025-10) — checked 2026-11-07
- Steam announcement — Beta 0.9.98 Camp Doctor, Wait Here (2026-09-13) — checked 2026-11-07
- Steam announcement — Beta 0.9.99.8.15 Skill Tree, Power System (2026-10-10) — checked 2026-11-07
- HappyGamer — Zed Zone 1.0 Far Island, Co-op, Three Bosses (2026-11-06) — checked 2026-11-07